WEEK 1:
I haven't touch my project since the Fall quarter,
I lost my file on the suit up scene and I have to rebuild the environments and texture.
Update on the Shuttle Launch Sim:
Introduced noise and motion to the pyro source. Within the dopnet, I enhanced the disturbance and density to achieve a cloudy appearance, especially for the large smoke effects.
I created a special attribute for the noise and velocity to control them. After the Simulation I added a VDB to make the pyro sharper.
This is the current texture. The final texture of the shuttle will depends on the render; it will need refinement based on its appearance in the render.
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