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Week 3: Creating HDR

Saw Htoo

Updated: Sep 30, 2024


Continuously Updated Task

- 9/25/24

  • work on the final RBD shot

- 9/23/24

  • assist in look-dev


Date 9/28/24


After creating the HDR, I set up a scene in Houdini and tested the HDR


Kuline used a 360 camera to take images of the environment with different exposures and gave it to me to create the HDR. I used Photoshop and combined all the exposure with a 32-bit. There were still issues with the image such as ghost figures when combing the photos, I had to adjust the image and then save it as HDR.




reshoot day

kept track of position and lighting

with the sheet Sydney created, I added additional notes and information about the camera


Date 9/25/24

Notes from mentors:

  • Loves the wardrobe

  • The story is clearer

  • The close-up camera movement of the Skittles, Perhaps a slower push in there?

  • Focus on that shot sequence, possibly slow it down, the magic is building up, focus on the pacing of the sequence

  • Skittles flying into frame: Is it going to fly from the side or from above?

  • Shot 1a: more depth of field, make the character stand out more, possibly have her be in focus with a softness to the background


Adjustments based on Feedback:

  • dolly in instead of cuts

  • slow down the pyro/particles

Option for how Skittles are introduced:

1. drop the Skittles from the real world to the black-and-white painting world.

2. portal sends the Skittles from the top


Date 9/22/24

This is the process of getting from Maya to Houdini for the use of Karma Render. The combination of camera tracking and scene importing.


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