Set Extension:
The next process is to texture
I didn't want the environment to be overwhelming but focused on the painting itself.
The team started rendering out AOV and different passes to comp together. I assisted in setting up the render and provided different layers of AOV, then I gave it to Sydney to composite.
The node is set up to render different passes, by switching which sim and geo to render or hide. It is similar to creating different layers in Maya to render

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