version 1 version 2 version 3
Date: 10/11/24
updated render
after testing different ways to set up the USD file for various materials, the best way to set material within one USD file is to provide each mash primitive name attribute before exporting one USD file.
Date: 10/9/24
New reference:
A code I borrowed from Kulin allows me to assign multiple materials to multiple mashes, only exporting one USD file. It uses the name from the attribute and material to connect. But the problem with this is that if the mash is built with more than one primitive, it'll count the mash as more than one.
Date: 10/8/24
latest render and layout
I'm creating an environment that will be used to extend our scene. I started lookdev and found references to use. I textured the material in Substance Painter and brought the texture image to Houdini.
All the model was found online.
Reference for environment
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